Abschnittsübersicht

    • Präsentationen

    • Konferenzbeiträge

      Benner, D. (2024): Introducing Generative Feedback to Chatbots in Digital Higher Education. International Conference on Wirtschaftsinformatik (WI) [Best Research-in-Progress Paper Award].

      Benner, D.; Schöbel, S.; Janson, A. & Leimeister, J. M. (2024): Engaging Minds - How Gamified Chatbots can Support and Motivate Learners in Digital Education. Hawaii International Conference on System Sciences (HICSS).

      Benner, D.; Schöbel, S. & Süess, C. (2022): Towards Gamified Conversational Agents for Self-Regulated Learning in Digital Education. International Conference on Information Systems (ICIS).

      Benner, D.; Janson, A. & Schöbel, S. (2022): Towards Conversational Co-Creation of Learning Content in Digital Higher Education. pre-ICIS Workshop on HCI Research in MIS.

      Benner, D. & Schöbel, S. (2021): A Theory-Driven Design Science Research Agenda Towards Gamified Videos. International Conference on Wirtschaftsinformatik (WI). 

      Weinert, T.; Thiel de Gafenco, M. & Börner, N. (2020): Fostering Interaction in Higher Education with Deliberate Design of Interactive Learning Videos. International Conference on Information Systems (ICIS).

    • Fachzeitschriften

      Weinert, T.; Benner, D.; Dickhaut, E.; Janson, A.; Schöbel, S. & Leimeister, J. M. (2024): Engaging Students through Interactive Learning Videos in Higher Education: Developing a Creation Process and Design Patterns for Interactive Learning Videos. Communications of the Association for Information Systems (55:1), 475-506

      https://aisel.aisnet.org/cais/vol55/iss1/16

      Schöbel, S.; Schmitt, A.; Benner, D.; Saqr, M.; Janson, A. & Leimeister, J. M. (2023): Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers. Inf Syst Front (Information Systems Frontiers).

      https://link.springer.com/article/10.1007/s10796-023-10375-9

      Benner, D.; Schöbel, S.; Janson, A. & Leimeister, J. M. (2022): How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems. THCI (AIS Transactions of Human-Computer Interactions).

      https://aisel.aisnet.org/thci/vol14/iss4/5/

      Weinert, T.; Benner, D.; Dickhaut, E.; Janson, A.; Schöbel, S. & Leimeister, J.M. (2021): Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können. HMD Praxis der Wirtschaftsinformatik (58), 1483-1503.

      https://link.springer.com/article/10.1365/s40702-021-00798-w